Fire Wall

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Fire Wall.png

Base SkillDescription (Active Skill)
NB: Required Fire Ball Lv 5 To Unlock This Skill
Other Information
Level 1Conjures a ring of fire to obstruct enemies from advancing, dealing (33% of M.ATK + 25) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 4 times and will persist for at least 3 Seconds.

Distance: 2.5M
Var CT: 1s
Fixed CT: 1s
Var CD: 6s
Fixed CD: 3s
SP Cost: 10

Level 2Conjures a ring of fire to obstruct enemies from advancing, dealing (36% of M.ATK + 40) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 5 times and will persist for at least 3 Seconds.

Distance: 2.5M
Var CT : 1s
Fixed CT : 1s
Var CD : 7s
Fixed CD : 3s
SP Cost : 10

Level 3Conjures a ring of fire to obstruct enemies from advancing, dealing (39% of M.ATK + 55) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 6 times and will persist for at least 3 Seconds.

Distance: 2.5M
Var CT: 1s
Fixed CT: 1s
Var CD: 8s
Fixed CD: 3s
SP Cost: 10

Level 4Conjures a ring of fire to obstruct enemies from advancing, dealing (42% of M.ATK + 70) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 7 times and will persist for at least 3 Seconds.

Distance: 2.5M
Var CT: 1s
Fixed CT: 1s
Var CD: 9s
Fixed CD: 3s
SP Cost: 10

Level 5Conjures a ring of fire to obstruct enemies from advancing, dealing (45% of M.ATK + 85) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 8 times and will persist for at least 3 Seconds.

Distance: 2.5M
Var CT: 1s
Fixed CT: 1s
Var CD: 10s
Fixed CD: 3s
SP Cost: 10

Level 6Conjures a ring of fire to obstruct enemies from advancing, dealing (48% of M.ATK + 100) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 9 times and will persist for at least 3 Seconds.

Distance: 2.5M
Var CT: 1s
Fixed CT: 1s
Var CD: 11s
Fixed CD: 3s
SP Cost: 10

Level 7Conjures a ring of fire to obstruct enemies from advancing, dealing (51% of M.ATK + 115) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 10 times and will persist for at least 3 Seconds.

Distance: 2.5M
Var CT: 1s
Fixed CT: 1s
Var CD: 12s
Fixed CD: 3s
SP Cost: 10

Level 8Conjures a ring of fire to obstruct enemies from advancing, dealing (54% of M.ATK + 130) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 11 times and will persist for at least 3 Seconds.

Distance: 2.5M
Var CT: 1s
Fixed CT: 1s
Var CD: 13s
Fixed CD: 3s
SP Cost: 10

Level 9Conjures a ring of fire to obstruct enemies from advancing, dealing (57% of M.ATK + 145) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 12 times and will persist for at least 3 Seconds.

Distance: 2.5M
Var CT: 1s
Fixed CT: 1s
Var CD: 14s
Fixed CD: 3s
SP Cost: 10

Level 10Conjures a ring of fire to obstruct enemies from advancing, dealing (60% of M.ATK + 160) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 13 times and will persist for at least 3 Seconds.

Distance: 2.5M
Var CT: 1s
Fixed CT: 1s
Var CD: 15s
Fixed CD: 3s
SP Cost: 10

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